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Uniques/Recipes/Runewords all here..

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Uniques/Recipes/Runewords all here.. Empty Uniques/Recipes/Runewords all here..

Post by capleton Fri Jun 28, 2013 5:34 am

Ok recently I've needed to know recipes so here are all the recipes.


Horadric Cube Recipes


Rune & Gem Upgrades

- Two runes of the same => One Higher rune.
* example Um+Umy = Mal rune.

- Three Gems of the Same Type and Grade (lower than Perfect) => One Higher Grade Gem of the Same Type
Use this formula to upgrade your growing masses of low quality Gems into something more useful.


Potions

- Three Health Potions + Three Mana Potions + One Chipped Gem => One Rejuvenation Potion
Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used.

- Three Health Potions + Three Mana Potions + One Standard Gem (normal) => 1 Full Rejuvenation Potion
Use this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion can be used.

- Three Small Rejuvenation Potions => One Full Rejuvenation Potion



Rings & Amulets

- Three Magic Rings => One Random Magic Amulet
Save any unwanted rings for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. Since +2 to Skills amulets, have a level of 90, it's not possible to create a +2 to skills Amulet with this formula.

- Three Magic Amulets => One Random Magic Ring
Save any unwanted amulets for the chance of getting a high quality ring. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 51 and below might be available.

- Six Perfect Gems (One of each type) + One Amulet (any quality) => One Prismatic Amulet
Use this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistances +16-20) and has a chance at getting a suffix as well.

- One Magic Ring + One Perfect Emerald + One Antidote Potion => One Jade Ring
Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30.

- One Magic Ring + One Perfect Ruby + One Exploding Potion => One Garnet Ring
Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30.

- One Magic Ring + One Perfect Topaz + One Rejuvenation Potion => One Coral Ring
Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30.

- One Magic Ring + One Perfect Sapphire + One Thawing Potion => One Cobalt Ring
Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30.


Socketing

- Three Standard Gems (normal) and One Socketed Weapon (Any Type) => One Socketed Magic Weapon (of same type)
This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets.

- Three Chipped Gems + One Magic Weapon => Socketed Magic Weapon
Adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets.

- Three Flawless Gems + One Magic Weapon => Socketed Magic Weapon

- One Tal Rune + One Thul Rune + One Perfect Topaz + Normal Body Armor => Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

- One Ral Rune + One Amn Rune + One Perfect Amethyst + Normal Weapon => Socketed Weapon of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

- One Ral Rune + One Thul Rune + One Perfect Sapphire + Normal Helm => Socketed Helm of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

- One Tal Rune + One Amn Rune + One Perfect Ruby + Normal Shield => Socketed Shield of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

- Thre Perfect Skulls + One Rare Item + Stone of Jordan => Add One Socket To a Rare Item
Rare Items can only have one socket. You cannot add more than one socket. You cannot add sockets to items that don't normally have sockets.

- One Hel Rune + Scroll of Town Portal + Any Socketed Item => Unsocket that item
This will destroy any gems, runes, or jewels you have socketed.


Other Recipes

- One Perfect Skull + One Rare Item + Stone of Jordan => One High Quality New Rare Item of the same type
This formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).

- Six Perfect Skulls + One Rare Item => One Random Low Quality Rare Item of the same type
You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2.

- Four Health Potions (of any type) + Ruby (any type) + Magical Sword => A Magic Sword of the Leech
You can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a champion sword as input will give a champion sword as output.

- Two Quivers of Bolts => One Quiver of Arrows
For users of Bows that are in need of ammunition. Random quantity of Arrows produced.

- Two Quivers of Arrows => One Quiver of Bolts
For users of Crossbows that are in need of ammunition. Random quantity of Bolts produced.

- One Spear + One Quiver of Arrows => One Stack of Javelins
Mainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used.

- One Axe + One Dagger => Throwing Axe
Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced.

- Three Perfect Gems (of any type) + One Magic Item => One New Random Magic Item of the Same Type
Get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 86. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.

- Strangling Gas Potion + any type of Healing Potion => 1 Antidote Potion

- One Magic Shield (any type) + One Spiked Club (any quality) + Two Skulls (any quality) => Magic Shield of Spikes
ilvl=30. The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input.

- Diamond (any quality) + One Staff (any type and quality) + One Kris (any quality) + One Belt (any type and quality) => Savage Polearm Class Weapon
ivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).
Wirt's Leg + A Tome of Town Portal Secret Cow Level You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level.

- One Eld Rune + One Chipped Gem + Low Quality Weapon => Normal Quality Weapon of same type
ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1.

- One El Rune + One Chipped Gem + Low Quality Armor => Normal Quality Armor of same type

- One Ral Rune + One Sol Rune + One Perfect Emerald + Normal Unique Weapon => Exceptional Version of Weapon
This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.

- One Tal Rune + One Shael Rune + One Perfect Diamond + Normal Unique Armor => Exceptional Version of Armor
This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

- One Ort Rune + One Amn Rune + One Perfect Sapphire + Normal (Basic) Rare Weapon => Exceptional Rare Weapon

- One Ral Rune + One Thul Rune + One Perfect Amethyst + Normal (Basic) Rare Armor => Exceptional Rare Armor

- One Fal Rune + One Um Rune + One Perfect Sapphire + Exceptional Rare Weapon => Elite Rare Weapon

- One Ko Rune + One Pul Rune + One Perfect Amethyst + Exceptional Rare Armor => Elite Rare Armor

- One Ort Rune + Weapon Fully Repaired Weapon You cannot repair Ethereal items.

- One Ral Rune + Armor => Fully Repaired Armor.
You cannot repair Ethereal items.

- One Ort Rune + One Chipped Gem (any kind) + Weapon => Fully Repaired and Recharged Weapon.

- One Ral Rune + One Flawed Gem (any kind) + Armor => Fully Repaired and Recharged Armor
You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

- One Lum Rune + One Pul Rune + One Perfect Emerald + Exceptional Unique Weapon => Elite Version of Weapon (Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain.

- One Ko Rune + One Lem Rune + One Perfect Diamond + Exceptional Unique Armor => Elite Version of Armor (Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.


World of Blizzard Custom Recipes.

- Perfect Ruby + Perfect Sapphire + Random Magic/Rare/Unique Jewel + Armor/Weapons => White/Gray item of the same type.
This formula changes the item from Unique to normal or (white/gray) it will also remove all sockets and etheral suffix.
Example : Perfect Ruby + Perfect Sapphire + Random Magic/Rare/Unique Jewel + Unique Stormshield => White/Gray Stormshield no socket/non-etheral
Example #2 : Perfect Ruby + Perfect Sapphire + Random Magic/Rare/Unique Jewel + White/Gray Etheral Stormshield 2 socket = > White/Gray Stromshield no sockets / non-etheral

- Standard of Heroes + Weapon => Etheral Weapon of the same type.
This formula will make any weapon etheral. Note : Javelins/Phase blades can't be made etheral. Note #2 : This formula only works on weapons.

- Standard of Heroes + Magic Grand Charm + Random Jewel Magic/Rare/Unique + Vex rune => Amazon Skiller
- Standard of Heroes + Magic Grand Charm + Random Jewel Magic/Rare/Unique + Ohm rune => Assasin Skiller
- Standard of Heroes + Magic Grand Charm + Random Jewel Magic/Rare/Unique + Lo rune => Druid Skiller
- Standard of Heroes + Magic Grand Charm + Random Jewel Magic/Rare/Unique + Sur rune => Necromancer Skiller
- Standard of Heroes + Magic Grand Charm + Random Jewel Magic/Rare/Unique + Ber rune => Paladin Skiller
- Standard of Heroes + Magic Grand Charm + Random Jewel Magic/Rare/Unique + Jah rune => Sorceress Skiller
- Standard of Heroes + Magic Grand Charm + Random Jewel Magic/Rare/Unique + Cham rune => Barbarian Skiller
This formula will work with any magic grand charm and any jewel. There is not a 100% chance of getting a skiller so you will have to try a lot harder to get one.




Good link on runewords/Uniques


http://wobgaming.net/forum/viewtopic.php?f=103&t=7465
capleton
capleton
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